TO BE OR NOT TO BE – SHAKESPEARE AND VIDEO GAMES
Text topic: THE CULTURE OF VIDEO GAMES
Text author: Стефан Алидини
The paper analyses video games in the context of new media and considers their artistic potential from the perspective of Game Studies. Using To Be or Not to Be, an adaptation of Shakespeare’s Hamlet as an example, the paper presents a theoretical examination of the game’s structural, textual and narrative features and ludic elements, so as to elucidate the principles of adaptation and transformation of a literary text into a new digital form, as well as the advantages and the disadvantages of such processes. Trust in the narrative, along with adequate game mechanics and the player’s perception have proven to be crucial for accomplishing intention of the game. At the same time, the analysis serves as a basis for interpretive framework that would lead to affirming the aesthetic potential of video games and thus give rise to uncovering the artistic potential of other algorithmic structures.